(edited by jay.4132)
Turrets!!!
I’m fine with turrets attacking the closest target personally. They’re not sentient beings that can prioritize targets or anything, they just find a nearby target and shoot it. And there are many times when I actually want my turrets to shoot a different target than what I’m shooting, so just having them attack whatever you’re attacking wouldn’t be a good thing all the time either.
I just want them to fix the issue where turrets will shoot objects (and more importantly shoot already-destroyed objects) over enemies. Turrets should prioritize enemies over objects and should certainly never be shooting at objects that aren’t even there any more.
It was that way in Warhammer and it was actually really good this way. But then u could use them like a pet to attack different targets to. I loved my engi back in those days!
Turrets are fine. Except needing to do more damage and take less damage than they do now by a factor of 2.
I want turrets to be like balls that roll around and then shoot. Spiderlegs are cool I guess, but balls would be awesome. Each one could be unique in design, but still be creative and mobile.
Who else wants to see Ball Turrets?
Maybe “Ball Turrets” could be a major trait for turret builds.
Nah compared to other skills and builds turrets are almost a useless gimmick.
I only ever use the thumper and thats when I am soloing PVE and trying to grind groups of mobs.
I am sure ppl can find uses for them in other situations but there is other better options to accomplish the same thing.
They either need there damage increased or they need to be made more unique.
-Flame turret should be a continuous attack to enemies that get in range, basically like spamming #1 on FT.
-Thumper turret needs to cripple when it hits.
-Rifle turret needs to looks and act like the turret in the icon, a rapid firing gatling gun that can put down continuous sustained damage. (not look like its a baseball pitching machine from 1912)
-Rocket turret needs to not look like 3 taped together toilet paper rolls, and it should fire a whole ton of rockets (like those old chinese rocket boxes) that do AOE damage at your character’s location.
Also the toolbelt skills for rifle/net/rocket should be made to mark the targets you want your turret to attack. so suprise shot someone then drop down your rifle turret and it will be locked on to that person.
Nah compared to other skills and builds turrets are almost a useless gimmick.
I only ever use the thumper and thats when I am soloing PVE and trying to grind groups of mobs.
I am sure ppl can find uses for them in other situations but there is other better options to accomplish the same thing.
They either need there damage increased or they need to be made more unique.-Flame turret should be a continuous attack to enemies that get in range, basically like spamming #1 on FT.
-Thumper turret needs to cripple when it hits.
-Rifle turret needs to looks and act like the turret in the icon, a rapid firing gatling gun that can put down continuous sustained damage. (not look like its a baseball pitching machine from 1912)
-Rocket turret needs to not look like 3 taped together toilet paper rolls, and it should fire a whole ton of rockets (like those old chinese rocket boxes) that do AOE damage at your character’s location.Also the toolbelt skills for rifle/net/rocket should be made to mark the targets you want your turret to attack. so suprise shot someone then drop down your rifle turret and it will be locked on to that person.
All good suggestions. Stationary targets with low hp and mediocre damage output are basically useless in high end pve and wvw, especially when positioning and avoiding aoe is so important. If they buffed turret as they currently are with 50% more hp I bet people still wouldn’t use them.